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Thread Statistics | Show CCP posts - 5 post(s) |
Kovinis Sparagas
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329
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Posted - 2014.05.07 10:40:00 -
[1] - Quote
I thought to make one thread where all stuff is in one place. If you find more - please link it
Official Fanfest 2014 - DUST 514 Keynote
Fanfest DUST QA session?
CPM and CCP meeting after Project Legion reveal
CCP's Project Legion B-Roll
DUST 514 dev blog - introducing project legion
Dusters bog
IGN: Dust 514 Re-Designed For PC as Project Legion
VG 24/7: Project Legion announced as re-imagining of DUST 514 for PC
GAMESPOT: PlayStation 3GÇÖs shooter Dust 514 redesigned for the PC as Project Legion
ROCK, PAPER, SHOTGUN: First Look GÇô EVE: Project Legion
EUROGAMER: CCP re-imagines PS3 shooter Dust 514 for PC as Project Legion
EVE NEWS 24: Open thread: DUST 514 to be released as Project Legion on PC... next year?
PC WORLD: Meet Project Legion the epic new first person PC shooter from EVE Online's creators
MVC: New EVE Online FPS Project Legion in development for PC
POLYGON: Project Legion is a new PC shooter from the people behind Eve Online
POLYGON: CCP denies end to Dust 514 development, promises player migration to Project Legion
MASSIVELY: EVE Fanfest 2014: Project Legion brings DUST 514 to the PC
ARS TECHNICA: EVE maker CCP bringing MMO shooter GÇ£Project LegionGÇ¥ to PC market
FORBES: EVE Online Developers Announce 'Project Legion,' A New Shooter For PC
GAMASUTRA: CCP reveals Project Legion, a second attempt at an MMO shooter
THE ESCAPIST: Dust 514 On PC: CCP Unveils Project Legion
I support EVE Legion, but the message was very badly delivered...
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Kovinis Sparagas
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331
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Posted - 2014.05.07 11:05:00 -
[2] - Quote
CCP Saberwing wrote:Musta Tornius wrote:https://twitter.com/ccp_praetorian/status/463512406803488768
Legion is currently using unreal engine 3 not 4. Yep. I've brought up the question numerous times about Unreal 3 vs Unreal 4. Apparently we're using a hugely modified version of Unreal 3 now - to the point where moving to Unreal 4 just doesn't seem realistic. Most of the things we'd want from Unreal 4 we've already created ourselves at this point anyway! I do know though that the project is currently running DirectX 11. Edit: I think an example of where we've drastically improved beyond just Unreal 3 is the lighting. CCP Android works on this stuff a great deal. I'll try to get him to chime in with some details later.
So your still making the same mistake? Developing for an old machine was a mistake while new one was just about to release. Now your still developing with old technology, while new one is released...
CCP Rouge said: "it's better to fix and build while plain is not flying". So Legion is not flying and development just begins. If not now, then when change to superior engine?
And your company already have licence for Unreal Engine 4. I don't get it... it's the perfect moment to do it.
I support EVE Legion, but the message was very badly delivered...
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Kovinis Sparagas
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332
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Posted - 2014.05.07 12:50:00 -
[3] - Quote
PonyClause Rex wrote:Does the 3rd link down work for anyone else, it says im banned from twitch when i am of course not lol
It works for me :)
Cat Merc wrote:Just so people understand: An Engine is a set of tools, those tools can be modified or rewritten completely, in the end you can have a game with the "UE3" engine logo, but it ends up looking better than any UE4 game, just that it takes a lot of time to implement those features when you can just get UE4.
CCP have already invested heavily into UE3 to the point where UE4 doesn't offer them that much more. But isn't it better from marketing perspective? To majority people U4>U3. They don't know that it's heavily modified. It will be like: "Legion is U3 game? Damn thats old, and I guess graphics looks like crap. I better get some U4 game, like Valkyrie"
On side note: if CCP modyfies U3 to no recognition, do we still have to see U3 logo on loading screen?
I support EVE Legion, but the message was very badly delivered...
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Kovinis Sparagas
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345
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Posted - 2014.05.08 06:30:00 -
[4] - Quote
Heinrich Jagerblitzen wrote:Thank you SO MUCH for taking the time to compile this, Kovinis! I've just got home and had a 16 hour sleep (The Fanfest trip was physically and emotionally exhausting) but am anxious to start sifting through all that I've missed on the interwebs, as painful as I know its going to be. Most of my time in Iceland was spent yelling at people in person, and I only had an ipad so it was tough to catch up on the online side of the crisis. I'm still just reeling at how badly CCP messed up their attempts to talk about how they were transforming Dust into the game we've always wanted it to be.
I know there's even more information to be compiled and linked (like all of the CCP responses / official statements / clarifications in one place, unless someone else has done this already. If someone has, I'd love to get a link to that too.) This is going to be one of my focuses here over the next few days. Making sure its all documented and that we get the community all the answers they were owed from the very beginning. Your welcome :) I will update it soon, so it will be more awesome :)
CCP Android wrote:We are running on a heavily modified UE3 engine. Heavily modified means that we have taken almost all parts of it and extended or changed them. Take our lighting for example, we have completely moved to fully dynamic lighting that supports bounce lighting. Take a look at a presentation one of our programmers did a few years ago on our lighting. The presentation is a little old, but the key concepts are still the same. http://advances.realtimerendering.com/s2012/CCP/Malan-Dust_514_GI_reflections(Siggraph2012).pptxThis technology has been in active development since then and is getting very advanced (IGÇÖll see if I can get CCP Photon to do a devblog on the current state of it and where we intend to take since it) We are also using a few very impressive middleware technologies. That means that we get code from companies that are experts in a certain technology and integrate it into our game. The NVIDIA PhysX middleware is a good example. It contains things like advanced particles, advanced physics and GǪ yes destruction. So the reason we are not doing destruction right now is not that our engine does not support it, but rather its not our focus right now. What engine is chosen at the beginning of development should be thought of more as a starting point for a game rather than a box that the game is developed in. Awesome! Now I believe in your engine. So maybe you you could modify it to the point where you don't have to put U3 logo on it? I think from marketing side it is better to not show that you builded this game on old engine, because not all understands that you heavily modified it.
P.S. is it me, or DUST in slides looks better than finished product on PS3?
I support EVE Legion, but the message was very badly delivered...
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Kovinis Sparagas
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347
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Posted - 2014.05.08 09:39:00 -
[5] - Quote
Hansei Kaizen wrote:CCP uploaded some more Videos from Fanfest on their Youtube Channel. If you have the time and watch all of them, you can get a general feel for what CCP envisions for the future. Which is naturally relevant for Dust in the long run too. Some videos that every Dustie should see. OVERALL CCP DIRECTION (their idea of "EVE united" gives the impression that we may be playing all three games with one subscription. Would be pretty nice, though P2P) EVE ONLINE DIRECTION (I think especially in the end there is relevant information, with the "new spaces") MORE SAND IN THE BOX FOR DUST Q&AI hope they release the "Dust Progression Panel" too. There was some interesting stuff there. Sorry if there is anything already in the Original Post. I think there are mostly press ressources. Didnt check them all though. Thanks, I just updated it, and grouped them for better view
I support EVE Legion, but the message was very badly delivered...
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Kovinis Sparagas
Bullet Cluster Lokun Listamenn
348
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Posted - 2014.05.08 10:27:00 -
[6] - Quote
Just added, but I'm out of space to add something new...
I support EVE Legion, but the message was very badly delivered...
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Kovinis Sparagas
Bullet Cluster Lokun Listamenn
348
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Posted - 2014.05.08 10:44:00 -
[7] - Quote
Adelia Lafayette wrote:there is now a dedicated legion forum. It wouldn't hurt to copy this thread into there. CCP should I repost this thread in Legion forums, or you can just move this one? BTW i'm little out of space in original post
I support EVE Legion, but the message was very badly delivered...
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Kovinis Sparagas
Bullet Cluster Lokun Listamenn
352
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Posted - 2014.05.08 20:42:00 -
[8] - Quote
Appia Vibbia wrote:CCP Saberwing wrote:Musta Tornius wrote:https://twitter.com/ccp_praetorian/status/463512406803488768
Legion is currently using unreal engine 3 not 4. Yep. I've brought up the question numerous times about Unreal 3 vs Unreal 4. Apparently we're using a hugely modified version of Unreal 3 now - to the point where moving to Unreal 4 just doesn't seem realistic. Most of the things we'd want from Unreal 4 we've already created ourselves at this point anyway! I do know though that the project is currently running DirectX 11. Edit: I think an example of where we've drastically improved beyond just Unreal 3 is the lighting. CCP Android works on this stuff a great deal. I'll try to get him to chime in with some details later. Have you guys put together yet that making **** shiny and gleaming does not make it look good? That dark maps are fine, so long as the players have some control to be able to see, that glare DOES NOT give a sense of immersion and that it only makes your players ******* annoyed? Well actually it works for me
I support EVE Legion, but the message was very badly delivered...
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Kovinis Sparagas
Bullet Cluster Lokun Listamenn
355
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Posted - 2014.05.09 06:47:00 -
[9] - Quote
pseudosnipre wrote:Kovinis Sparagas wrote: Well actually it works for me
Trying to battle enemies with the sun at their backs is tough, but a valid tactic nonetheless. Agree that growing the sandbox is 10x more important than artistic polishing... I have to feel that I am indeed in a planet, what actually is in New Eden, and spaceships are flying above my heads. And not playing in a level in a lobby shooter on a local server. Yes I agree that everything else is also important, but immersion is important too.
I support EVE Legion, but the message was very badly delivered...
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